Nathan Hulsey received his Ph.D. in Digital Media & Communication from North Carolina State University in 2015 and his M.A. in Journalism & Mass Communication from the University of Alabama in 2009. His research areas involve interactive media and design, media history, media theory and cultural theory. You can access his publications and research profile here.
Space Bites Back: Agency and Archive in GamespaceHulsey, N.,
2016 Philosophy of Computer Games Conference.
Between Games and Simulation: Gamification, Big Data and Convergence in Creative ComputingHulsey, N.,
2016 Handbook of Research on Creative Technologies for Multidisciplinary Applications.
Ambiguous Play: Towards a Broader Concept of GamificationHulsey, N.,
2015 Handbook of Research on Trends in Gamification. IGI Global,
The Play of Watching One Another: Trends in Bioludic SurveillanceHulsey, N.,
2014 National Communication Association Annual Conference.
The Gift that Keeps On Giving: Google, Ingress and the Gift of SurveillanceHulsey, N., Reeves, J.,
2014 In : Surveillance & Society. 12, 3,
Houses in Motion: An Overview of Gamification in the Context of Mobile InterfacesHulsey, N.,
2014 Mobility and Locative Media: Mobile Communication in Hybrid Spaces. Routledge,
Professional Gadgetry: Peripherals and Distinction in E-SportsHulsey, N.,
2013 ACA/PCA Annual Conference.
What is Gamification: An analysis of Gamification in the context of MobilitiesHulsey, N.,
2012 Mobilities Research Association Annual Conference.
Reframing the Public Sphere: Interface Design, Procedure and Persuasion in World of WarcraftHulsey, N.,
2012 Rhetoric Society of America Annual Conference.
Someone Else is There: Presence, Embodiment and Aspects of Third Place Theory In World of WarcraftHulsey, N.,
2009 LSU Annual Mardi Gras Conference (Computer Science).
Going Green?: Newspapers in Education and the Digital DivideHulsey, N.,
2009 AEJMC Southeast Colloqium.